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#1 2004-10-10 20:58:07

spchampion
Archived Plugin Author
Registered: 2004-06-10
Posts: 62

Plugin decoder

A while back, I wrote a little tool to decode a Textpattern plugin and spit it back out in its original form. I never did publicize it very well in this forum (I mentioned it in a post on the bugs forum), but tmacwrig’s loss of the code for his plugin reminded that I should.

The tool is a command line only tool, and it requires that you have PHP configured to work in a command line environment. Otherwise, it’s pretty simple. Just run it like this:

php plugin_decode.php plugin_file.txt

Easy as pie. Download here.

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#2 2007-08-24 21:36:20

marios
Archived Plugin Author
Registered: 2005-03-12
Posts: 1,253

Re: Plugin decoder

Is this commandline tool still available ?

I would like to have it, but the link is expired

regards, marios


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#3 2007-08-24 21:41:03

ruud
Developer Emeritus
From: a galaxy far far away
Registered: 2006-06-04
Posts: 5,068
Website

Re: Plugin decoder

If not, it should be easy enough to re-create it, assuming the decoding is supposed to produce something compatible with zem_tpl.

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#4 2007-08-25 11:10:50

wet
Developer Emeritus
From: Schoerfling, Austria
Registered: 2005-06-06
Posts: 3,330
Website Mastodon

Re: Plugin decoder

As I do not need this very often, I just use this procedure:

  • Cut the comments off the plugin code’s head (remove all lines starting with a hash)
  • Decode the rest through base64 (available on *nix, downloadable for Widows from various locations, e.g. at John Walker’s site) base64 -d somefile.txt

This leaves you with a legible representation of the plugins code, help text, and a little PHP-internal glibberish. One could package this in a script suitable for one’s O/S, too, but I just didn’t care enough.

Last edited by wet (2007-08-25 11:12:35)

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#5 2007-08-25 11:27:54

ruud
Developer Emeritus
From: a galaxy far far away
Registered: 2006-06-04
Posts: 5,068
Website

Re: Plugin decoder

Or just go halfway the plugin installation in TXP, that shows you the plugin code and help before actually installing it.

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#6 2007-08-25 14:01:04

marios
Archived Plugin Author
Registered: 2005-03-12
Posts: 1,253

Re: Plugin decoder

Thanks for the infor ruud, wet.
I’ll look into it soon. I want to make it a command for TM, so I can encode and decode both ways, that’s why.

regards.


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#7 2007-08-26 02:44:17

hakjoon
Member
From: Arlington, VA
Registered: 2004-07-29
Posts: 1,634
Website

Re: Plugin decoder

Ied_plugincomposer will decode plugins. Does it need to be command line tool?


Shoving is the answer – pusher robot

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#8 2007-08-31 10:21:04

marios
Archived Plugin Author
Registered: 2005-03-12
Posts: 1,253

Re: Plugin decoder

hakjoon wrote:

Ied_plugincomposer will decode plugins. Does it need to be command line tool?

The problem, is it uses another template, not zem_template, which is odd, because the plugin is quite usefull.
I’ve poked around in the source, but in the end I couldn’t figure it out.

regards, marios


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#9 2007-08-31 14:28:04

hakjoon
Member
From: Arlington, VA
Registered: 2004-07-29
Posts: 1,634
Website

Re: Plugin decoder

That’s true. I actually kind of like the template it generates, but it’s not official.

I wonder how hard it would be to generate the official one as I really like the plugin. I do all my plugin generation through it.


Shoving is the answer – pusher robot

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#10 2007-09-01 23:04:51

marios
Archived Plugin Author
Registered: 2005-03-12
Posts: 1,253

Re: Plugin decoder

hakjoon wrote:

That’s true. I actually kind of like the template it generates, but it’s not official.

I wonder how hard it would be to generate the official one as I really like the plugin. I do all my plugin generation through it.

Looked at it twice, but couldn’t make any sense out of it. In the meanwhile, I just made a Textmate command. if you have set up your development environment as a TextMate Project ( With both the development Site Root and the dev folder at the root ) you can see both the output and the source Files in your Project Drawer and doing ctrl shift H will copy the file to the outputfolder and the compile it with zem_template ( if zem_tpl is present )

Set Save to nothing
Input to none
and Output to: Show as Tooltip

(Give it a scope of text.html.txp source.php.embedded.block.html , if you are using the txp bundle)

Name it. eg.: Compile plugin.

Here is the code:

# so we can work with relative paths
cd "$TM_DIRECTORY"
FILE="${TM_FILENAME/%.*/}"
cp "$TM_FILEPATH" "$COMPILE_DIR"\/"$FILE".php
php "$COMPILE_DIR$FILE".php > "$COMPILE_DIR$FILE".txt
      # force TM to refresh project drawer and open duplicate
      { osascript -e 'tell application "SystemEvents" to activate' \
                  -e 'tell application "TextMate" to activate'
        open -a TextMate "$COMPILE_DIR$FILE".txt; } &>/dev/null &

NOTE: You need to setup the Projectvarible $COMPILE_DIR, for this to work ( with trailing slash )

Now you can just press ctrl shift H , in the plugin that you are coding and it will open the encoded txt file right away.

I also like the the 80char linewrapping much more, that zem_template has.

Submitted my original request here as well.
May be Walker can shed some light on it.

regards, marios

Last edited by marios (2007-09-01 23:31:45)


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#11 2007-09-05 14:23:37

Mary
Sock Enthusiast
Registered: 2004-06-27
Posts: 6,236

Re: Plugin decoder

Just run PHP from the commandline.

php upm_textile_toggle.php > upm_textile_toggle.txt

works fine for me

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#12 2007-10-05 23:21:01

obeewan
Archived Plugin Author
From: Stockholm, Sweden
Registered: 2004-08-12
Posts: 319
Website

Re: Plugin decoder

Just run PHP from the commandline.
php upm_textile_toggle.php > upm_textile_toggle.txt

Wasn’t it supposed to be the other way around? From paste version back to PHP? Meaning, a tool that decodes md5 base64 since that is what the template is using.

Last edited by obeewan (2007-10-05 23:23:27)


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