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#1 2018-10-25 19:53:24

JimJoe
Member
From: United States
Registered: 2010-01-30
Posts: 573
Website

my Tunnels and Trolls site

It was a sub-folder, now it is a sub-domain. About 6 world/continent maps. This particular game is hexagn based, so all the maps are done that way. There are two scenarios for game play. I am currently working on adding more maps, and some game scenarios.

My Tunnels and Trolls

Last edited by JimJoe (2023-12-09 20:18:12)

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#2 2018-10-25 23:55:51

bici
Member
From: vancouver
Registered: 2004-02-24
Posts: 2,091
Website Mastodon

Re: my Tunnels and Trolls site

JimJoe wrote #314734:

It was a sub-folder, now it is a sub-domain. About 6 world/continent maps. This particular game is hexagn based, so all the maps are done that way. There are two scenarios for game play. I am currently working on adding more maps, and some game scenarios.

My Tunnels and Trolls

it would be cool to do the maps in pure css grids. see Rachel Andrew the New CSS Layout


…. texted postive

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#3 2018-10-26 13:46:58

JimJoe
Member
From: United States
Registered: 2010-01-30
Posts: 573
Website

Re: my Tunnels and Trolls site

Thanks for the suggestion, but I am kinda set in my ways. All my sites together, I have made over 3,000 maps.

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#4 2018-10-26 14:08:27

jakob
Admin
From: Germany
Registered: 2005-01-20
Posts: 4,726
Website

Re: my Tunnels and Trolls site

bici wrote #314736:

it would be cool to do the maps in pure css grids. see Rachel Andrew the New CSS Layout

Also very capably presented in her talk here.


TXP Builders – finely-crafted code, design and txp

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#5 2018-10-27 14:38:52

JimJoe
Member
From: United States
Registered: 2010-01-30
Posts: 573
Website

Re: my Tunnels and Trolls site

I would have to learn new stuff. I’m over 70 years of age. :-)

Besides, the html for img works fine without me needing to modify the Txp style sheet.

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